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Kongyawen
GastConsumables and Supply Costs
Even if you avoid repairable gear, consumables like food, potions, and runes represent a major recurring expense. These items are essential for survival and damage output, but their cumulative cost can quickly outweigh your profits—especially in lower-tier combat or inefficient farming runs.
Most Common Gold Drains in Supplies
Food: Sharks, Anglerfish, and Manta Rays are standard for high-level PvM but cost thousands of coins each.
Potions: Prayer potions, Super restores, and Saradomin brews are vital for bossing and raids. Prices spike after major updates or events.
Runes: Magic users burn through tens of thousands of runes in extended slayer or raid sessions.
Ammunition: Ranging setups using Dragon arrows or Broad bolts can rack up hundreds of thousands in costs per session.
Example: A single 2-hour run at Theatre of Blood can cost a player 500k–1M GP in consumables, depending on their setup.
The Psychological Trap of “Profit Over Time”
Many players focus only on gross profit—how much gold they earn from drops or loot. But net profit (after expenses) is what truly matters.
For instance:
You might make 2 million GP from a Slayer session.
But if you spend 700k GP on food, prayer potions, and armor repair, your actual profit is only 1.3 million GP.
Ignoring this reality can make players overestimate their progress and fall into a constant cycle of spending just to maintain the same gold level.
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